Infinite Inside
Blurring the boundary between realities
Infinite Inside was released in July 2024 and quickly became Maze Theory's best reviewed game so far. I was Lead Programmer
on this project, and as such, contributed heavily to every technical aspect of the game.
In Infinite Inside, players explore a mysterious plinth that has appeared in their physical living
room, using their headset's AR capabilities. They complete puzzles and interact with figurines to
enter miniature dioramas inside the plinth itself, and explore it in fully immersive VR
environments.
The main driving force behind Infinite Inside was game
director Marcus Moresby, who set our team a high bar for pushing the boundaries of
what VR and AR games can be. From this striving resulted a meditative puzzling experience, that lets
players make what they will of the trail of clues left by the game's narrative.
As Lead Programmer in a small, flexible team, and working closely with Lead Designer Guy Sargent, my
contributions ranged from the minutest gameplay interaction to the broadest foundational groundwork;
from implementing haptic feedback
and animations on puzzle completion, to writing a modular, addressables-compatible level-loading
system that can be updated with new content without modifying the APK players have downloaded on
their headsets.
The needs of Infinite Inside's gameplay required me to code a node-based traversal system, two
separate physical & modular puzzling system, a VR-to-AR-and-back transition system, and all the
related tooling to allow my colleagues in the design team to do their work easily and efficiently.