Peaky Blinders:
The King's Ransom
Dive into the grime of 1920s Birmingham
Peaky Blinders: The King's Ransom is an exciting VR
adventure in the world of the award-winning TV show, which I worked on as a Unity Engineer for Maze Theory.
Players are tasked with recovering a stolen briefcase by
gangster Tommy Shelby (Cillian Murphy). They will also cross paths with other iconic
characters from the world of Peaky Blinders, such as Arthur Shelby (Paul Anderson) and Polly Gray
(Ruth Gibson), along with
some new original characters.
With large environments, exciting action sequences &
shootouts, and exploratory interaction scenes, Peaky Blinders was a complex project, that pushed the
limits of what standalone headsets such as the Meta Quest 2 and the PICO 3 were capable of.
As a Unity Engineer, I worked within a large,
multi-disciplinary development team led by game director Tim Jones. My contributions to the game
were wide ranging, from creating crucial interactive gameplay elements to establishing backend
foundational systems.