Thief VR: Legacy of Shadow
Sneak and steal as you discover ancient mysteries
Thief VR: Legacy of Shadow was the first new game in the Thief franchise in nearly 11 years when it
released in December 2025. I worked on it as part of the programming team, and had a hand in nearly
every aspect of its creation.
In Thief VR, you play as Magpie, a cunning young thief who prowls the City in search of loot and
treasure to bring back to Cassandra, her fence and only (human) friend. However, as she crawls,
climbs, and thieves her way through various neighbourhoods, she finds puzzling and dangerous
artefacts that will change the course of her adventures, including a mysterious talking eye...
There were high expectations placed on this revival of the
Thief video games franchise, and I'm proud of the game my team and I created. We achieved a
combination of things that feel quite unique in the VR market: a light and dark system, in a true
stealth experience, with the possibility for full immersion using the headset microphone, and
more...
Although my work touched a majority of aspects of the game, I was most involved with the
localization system, user interface, and player interactions. Localization underwent a deep change
during the project
as we decided to pivot away from relying on a third-party plugin, to instead handling every level of
localization internally, from CSV tables to localizing components in scenes.