I developed Shibboleth over four weeks during a module
entitled "Synthespians". The focus of this module was on creating narrative-driven games.
I decided to take on the double-challenge of making this
game for VR and learning to use ink, a narrative scripting language, to run the branching story.
I also designed and implemented a diegetic UI-based
minigame where players must repel a boarding party by opening and closing doors from a control
panel, as well as a CCTV system that allows them to cycle through various video feeds from
other areas of the ship.