This game was developed over five weeks for a module
                    called "App Factory", the focus of which was on creating a game for mobile and smart devices. 
                
                 I wanted to make the most of the touchscreen medium, and
                    make a game that relied heavily on finger-based interactions, like tapping, tracing, swiping, etc.
                
                
                 I also wanted to make sure there was a real sense of
                    progression to the game, mostly thanks to the fossil compendium, whose sound design, music and
                    visuals all evolve in tandem with the player's discoveries. 
                
                 Additionally, finding all the fossils unlocks a jukebox in
                    the main menu, where players can listen to all of Aaron's great tracks whenever they want.