Zellige: Prototype

The beauty of tiles

Zellige: Prototype (originally released as Zellige: The Beauty of Tiles) is a relaxing virtual toy, an exploration of mosaics and tessellations in the style of traditional architecture from the Islamic world.

Players are invited to draw a design which they can then admire tessellated and painted.

I developed this for my master's course, with original music by Aaron King, and a title screen designed by Alice Torres Tailfer.
I developed Zellige: Prototype over the span of a month during a module entitled "Code Camp". This module, which came early on in the course, was intended as an introduction to programming.

Inspired by a holiday to the Alhambra in Spain and my years living in the Middle-East, my goal with this game was to provide players with the tools to achieve something similar to the intricate designs of traditional Islamic mosaics.

This project allowed me to dive into tessellations and graph theory, and to make rudimentary forays into using Dijkstra's pathfinding algorithm in order to identify the shapes players draw.

I enjoyed this virtual toy enough that I decided to expand it for my final year project, which I am currently developing: Zellige: The Tilemaker of Granada.