The SoundJam is a two-day gamejam done in collaboration with students from the Sound Design course
at the NFTS, with the requirement that the game's core mechanic should revolve around sound.
The theme for that year was 'Technology', so we designed a game where players use a high-tech
'spectronome' to hunt down and release a tortured spirit haunting a space station.
I was charged with implementing the spectronome system, with a beeping proximity sensor to find
which room is haunted and a viewing screen that blinks to life once players enter a haunted room,
allowing them to visually fine-tune their aim before releasing
the ghost.